Hi, my name is

Sara San Martín.

Game Developer.

Focused on Software Arquitecture and Computer Graphics.

Project reel

About Me

I am a game developer with experience working with Unity. I’ve always enjoyed creating multimedia content. I started making videos and music at a very young age, and now, combined with my enthusiasm for programming and mathematics, I have become passionate about game development.

I am currently working on perfecting my mathematical and computer graphics skills to become a graphics programmer :).

Here are a few technologies I've been working with recently:
  • Unity
  • C#
  • C++
  • GLSL / HLSL
  • Git / GitHub
  • Vulkan
Recent Posts
Shell Texturing (Spanish)
Shell Texturing (Spanish)

Figura 1. GIF Resultado de la investigación. Shell texturing Introducción Navegando por Youtube, tuve el agrado de encontrar el video sobre Shell Texturing hecho por Acerola [1], donde explica lo difícil que es renderizar y simular el pelo, de media, los humanos tenemos entre 90.000 y 150.000 pelos …

Experience

Freelance Unity Developer - Friendly Llama
Apr 2024 - present

I am currently employed as a freelance Unity developer at Friendly Llama in Santiago, Chile. My role in this project is to finalise the polishing of the game, including the addition of particles, shadows, shaders, and other intricate details.

Using tools:

  • Unity, C#, HLSL
  • Git / GitHub
  • Visual Studio Code

(Santiago, Chile - Remote)

Unreal Developer & Game Designer - Arcadius Entertainment
Oct 2022 - Mar 2023

My role at Arcadius Entertainment involved developing game mechanics using the Unreal Engine 5.1. During my tenure at the company, I was also tasked with designing the game’s start. This entailed leading a design team of 6 people, creating game loops, progression curves and narratives.

Tools used:

  • Unreal Engine 5.1
  • Unreal Engine Blueprints, C++
  • Visual Studio 2022

(Providencia, Chile - Hibrid)

Unity VR Developer - Minverso
Aug 2022 - Oct 2022

My role at Minverso involved assisting with graphics and system optimisation in VR applications, as well as providing technical documentation for tools, managing inventory and offering general multimedia technical support in the office and at external events.

Tools used:

  • Unity, C#
  • Meta Quest 2
  • Google Sheets

(Vitacura, Chile - On-site)

Freelance Unity Developer & 3D Artist - TEM
Nov 2021 - Mar 2022

My role at TEM involved the creation of assets, level design, 3D modelling and programming of internal mechanics for 3D worlds for the online virtual reality video game VR Chat.

Tools used:

  • Unity, C#
  • VRChat’s “Udon” visual scripting language.
  • Blender

(Perú - Remote)

Education

2021 - 2024
Game Designer
Instituto Profesional Arcos, Santigo, Chile.

Extracurricular Activities

  • Assistantship in “Taller de diseño de Gameplay I” (Game design workshop I)
  • Assistantship in “Post producción gráfica” (Post Processing)

Contact me

My inbox is always open. Whether you have a question or just want to say hi, I’ll try my best to get back to you!